Shaman

The Shaman is one of the 3 priest (healer) classes in EverQuest. They specialize in long, difficult fights through their ability to maintain huge mana regeneration (through cannibalize), dps (dots), heals (hots), buffs, and debuffs. Though many of their spell lines may seem lackluster, they shine in the sheer amount of abilities they can bring to the fight and their ability to keep these up for near-unlimited amounts of time.

Spell Lines
Healing

The main priest direct heal line, although Shaman gain access to these spells less frequently than Clerics or even Druids.

Stoicism

A powerful heal over time line.

Spectral Stoicism

A group heal over time line.

Focus

The "main" buff of the Shaman, increasing Hit Points, strength, and dexterity.

Strength, Dexterity, Agility, Stamina, Charisma

Single and group target atrribute buffs.

Avatar

A line of powerful attribute and attack rating buffs.

Spirit Strike

A standard line of cold-based nukes. Fairly low damage compared to other classes.

Sting

The superior line of Shaman nukes. Stings are poison-based and instant cast. However, they do take a large amount of mana.

Disease

A line of disease-based dots that last for 8 ticks.

Poison

A line of poison-based dots that last for 6 ticks.

Curse

A line of magic-based dots that last for 4 ticks.

Insects

The most powerful attack speed debuff in the game, however it caps at 50%.

Alacrity

A line that increases attack speed, however not quite as good as the Enchanter line.